Pop Playground
Generative X

By: Dave McGonigle

Posted 10/01/2004 - 09:31:02 PM by Tachikoma:
 As I am sure you are aware, there's a whole theory of patch programming for digital synthesizers these days, particularly for the Nord Modular series, that focuses on developing 'noodles' - that is to say, generative programs that loop continuously but never play the same thing twice. Or if they do play the same thing twice, it takes more than 24 hrs to reach that point. Such synth programs are now known as "noodles." And at the more commercial end of the scale are synths like the Korg Karma, which uses generative programs that improve midi data to accompany a human performer generating kernel data.
Posted 10/01/2004 - 09:32:16 PM by Tachikoma:
 and by 'improve', i mean 'improvise' ---- (a little transhumanist-freudian slip there...)
Posted 10/02/2004 - 05:41:50 AM by MacGee:
 Actually, Tachikoma, I wasn't aware of the Nord Modular series - thank you for the heads-up! There are some extremely interesting implementations of generative ideas currently available commercially in both hardware and software. These can be either passive (such as 'Music For Airports' itself, which I tend to think of a reasonable approximation to a linear system + noise as the system [the tapes] are insensitive to what has been played before) or active (which are nearer, intuitively, to a non-linear system, as they employ a time-varying source to be used as the input to the generative kernel, like 'In C', where the choices which the musicians make are dependent on how their fellow musicians are playing, and, of course, vice versa). But enough techno-babble; one doesn't need to know any of this to be able to sit back, and simply enjoy listening to them.